For the duration of the rage your speed cannot be reduced, and you are immune to the frightened, paralyzed, and stunned conditions. You can become unstoppable when you enter a rage. Unstoppableġ4th-level Path of the Juggernaut feature When you make a weapon attack while raging, you can make another attack as a bonus action with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon. You wade into armies of foes, great swings of your weapon striking any who threaten you. Overwhelming Cleaveġ0th-level Path of the Juggernaut feature If you haven't moved more than half your movement speed during your turn, you gain +1 bonus to your AC until the start of your next turn. You cannot be knocked prone or moved against your will while raging unless you become unconscious. You harness your fury to anchor your feet to the earth, shrugging off the blows of those who would topple you. Obstacle take bludgeoning damage equal to half the Obstacle, roll your Siege Die and add your Whenever you shove or push a creature into an You, and you can choose to immediately move 10 feet towards the target without expending any movement. On a failure, you push the target 10 feet away from When you damage a creature with a melee attack while raging, you can use a bonus action to force the target to make a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier). Your rage instills you with the strength to batter around your foes, making any battlefield your domain. You can add your siege die to a damage roll a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. When you hit with a melee attack, you can roll your Siege Die The die becomes a d6 at 6th level, a d8 at 10th level, and a d12 at 14th level. This die changes as you gain levels in this class. All of your melee attacks deal double damage to objects and structures.Īdditionally, you have a Siege Die, which is a d4. You can muster destructive force with your assault, shaking the core of even the strongest structures. Path of the Juggernaut Features Barbarian Level Honed to assault the lairs of powerful threats to their way of life, or defend against armed hordes of snarling goblinoids, the juggernauts represent the finest of frontline destroyers within the primal lands of Tal’Dorei and beyond. While the Herd of Storms is no more, the lineage of trained juggernauts that survived to join the Rivermaw still teach the ways of their unbreakable rage. These fearsome barbarians that would break through the shields and towers of nearby townships became known as the Juggernauts. Walls crumbled and legions fell to but a handful of fearsome warriors as they cut a path for the herd to charge in and take what they wished before vanishing back into the Dividing Plains. When the Herd of Storms led their terrible raids across Tal'Dorei under the leadership of Kevdak, tales spread of their bloodlust, brutality, and nigh unstoppable strength.
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